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INFORMATION
Need
for Speed 4 High Stakes It plays very much like Need for Speed 4, but with some
extra play modes and one big added feature. I reviewed Need for Speed 4 more
than a few months ago and loved the game. It had a few shortcomings, but they
were minor and insignificant compared with the outstanding gameplay and
graphics. When I first played Need for Speed 4, I thought it was vastly
superior to Need for Speed II. Now that I’ve played the next Need for Speed
game, High Stakes, I have to ask myself: Does it surpass the third installment
as easily as the third surpassed the second? Not exactly. That doesn’t mean the
game is bad or even worse than Need for Speed 4. It just isn’t a huge leap in
terms of graphics and gameplay.
Those
who buy this game should realize that it plays very much like Need for Speed 4,
but with some extra play modes and one big added feature.
The biggest feature added
to the game is car damage, which we’ve all been crying for since the inception
of this fine arcade racing series. I’m happy to say that on this count, the
game benefits greatly from damage modeling. All cars have ratings for body,
engine, suspension, and handling. Too many bumps, scrapes, and crashes will
bring those ratings down. At first, the damage is subtle, but once you start
racking up the collisions, you’ll see the car’s body start to warp, the
windshield and windows break, and the engine start to smoke. Tires will be off
kilter, and you’ll notice the performance of your car suffering commensurately.
There is no way to fix your car during a race, so you are in a bind should the
damage be extensive. There is a status window on the top right corner of your
screen, though, so you can monitor your damage and respond accordingly. You
might want to be less reckless if you see the red damage-indicator bar
overtaking the blue status bar. For Need for Speed purists who don’t want to
play with damage, this option can be toggled off.
SCREENSHOTS
SYSTEM REQUIREMENTS
System=
Pentium III CPU 600 MHz
RAM=
196 MB
Size=
162 MB
Video
Memory= 32 MB
OS=
WIndows 98, XP, Vista, 7 and Windows 8
INFORMATION
Driver 3 more commonly known as Driver 3 (marketed as DRIV3R),
is a racing, shooting, and adventure video game. It is the third installment in
the popular Driver series and was developed by Reflections Interactive and
published by Atari. Driv3r was released in North America for the PlayStation 2
and Xbox on June 21, 2004. In Europe, it was officially released on June 25,
although due to the way Atari shipped the title across the continent, it made
its way into independent UK retailers before the release date, even making a #6
position in the ELSPA chart for that week. On March 15, 2005, it was released
on PC for US customers, it was also released on Game Boy Advance October 25,
2005. At one point a Nintendo GameCube version and an N Gage version were
planned, but both were canceled.
Driv3r brings back features from Driver 2 and adds the
ability to ride motorcycles and boats, use weapons, swim, climb ladders, and
enter certain buildings among other things, controlling more than one
character, as well as entering and exiting cars.
Although two Driver games were published between them,
2011′s Driver San Francisco is considered the sequel to Driv3r.
The Wheelman returns in his most dangerous adventure yet an
interactive driving epic on par with the most intense Hollywood action
blockbusters. Undertake a wide variety of high speed vehicle based missions and
go deeper undercover than ever before.
The game’s driving portions are better than the on foot
stuff, but not all that much better. You’re given a map of the city with a
pretty clear indication of where to go, and you’re usually in a hurry, so there
isn’t much time to explore the game’s cities in the story mode. The physics
behind the driving appear to be designed to give you that ’70s cop show car
chase feel, in that everything has been exaggerated. Even the slightest turn
around a corner is a tire screeching, sliding out affair. Getting slammed hard
by a cop car might send you flying into the air, causing you to barrel roll a
half dozen times before crashing back to Earth.
Driver 3 is full of the sorts of glitches and problems that
final retail products shouldn’t have. On top of that, a recently released patch
for the game doesn’t fix many of its showstopping problems. The control is
terrible, the visuals are buggy, and the AI is straight-up broken. Short of
being threatened at gunpoint, there’s no acceptable reason to play this game.
SCREENSHOTS
SYSTEM REQUIREMENTS
System= Pentium 4 CPU 2.0 GHz
RAM= 256 MB
Video Memory= 96 MB
Size= 622 MB
OS= Windows XP, 2000, Vista, 7 and Windows 8
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