INFORMATION
Tomb Raider 6 The Angel of Darkness is the sixth video game
in the Tomb Raider series, and is the sequel to Tomb Raider Chronicles and The
Last Revelation. It was developed by Core Design and published by Eidos
Interactive. The game was originally released in 2003 for PlayStation 2 and PC
Windows, and was the first Tomb Raider title to be released for the PlayStation
2 console. The storyline follows Lara Croft as she attempts to clear her name
while she is hunted across Europe, accused of murdering her former mentor
Werner Von Croy. Try to overlook some of the flaws here and enjoy this game for
its engaging storyline, death defying action sequences, and impressive
locations.
Tomb Raider 6 The Angel of Darkness begins in Paris, when a
heated argument between Lara Croft and her mentor ends with a deadly twist the
old man is killed, and since Lara is the only one present at the scene, she
spends the first part of the game eluding the authorities, who assume she did
it. As Lara desperately searches for answers to why her mentor might have been
killed, she becomes increasingly aware that a notorious serial killer is
apparently shadowing her wherever she goes, leaving you to wonder whether she
is indeed to blame for the crime in some way.
All this would look great if not for the game's often
noticeable graphical problems. The frame rate can seriously slow down even on
high end machines, though you can trim away all the graphical bells and
whistles to get better performance. Lara and her enemies will often clip through
solid objects, and Lara's shadow can often be seen projected onto thin air,
such as when she's hanging from a rope. On the other hand, the detail in the
environments can certainly be impressive. And as mentioned, Lara looks great in
motion, particularly when she's rock climbing. The character models are pretty
simplistic, and the enemies often look silly when they slump down like
contorted rag dolls when killed (and even sillier when the corpses simply blink
out of existence). But overall, this latest Tomb Raider does look pretty good,
especially if you can forgive a few obvious blemishes.
Unfortunately, most players probably won't bear with Tomb
Raider: The Angel of Darkness long enough to enjoy its good qualities.
The audio is probably the single best aspect of Tomb Raider:
The Angel of Darkness, as it features excellent ambient effects, a perfectly
suited musical score, and first rate voice acting. Lara, Kurtis Trent, the main
villain of the game, and the other key characters all play their parts very well
during the cutscenes, and the music heard throughout the game effectively sets
the often ominous tone of each gameplay sequence. It's too bad the music cuts
off while loading, which might have helped alleviate some of the tedium of the
trial and error parts.
In fact, it's too bad that Tomb Raider: The Angel of
Darkness can't really be recommended. It's a good sized adventure with a
better-than-average story and some memorable locations and sequences. It's also
a long overdue installment in a series that was intended to reinvent the
franchise in a bold, new way. This latest Tomb Raider can be rewarding for
those who can suffer through its cumbersome controls, numerous highly difficult
gameplay sequences, and occasional bugs. But we shouldn't have to make so many
concessions to enjoy a game that seems like it could and should have turned out
much better than it did.
SCREENSHOTS
SYSTEM REQUIREMENTS
System= Pentium 3 CPU 733 MHz
RAM= 128 MB
Video Memory= 32 MB
Size= 420.3 MB
OS= Windows 98, 2000, ME, XP, Vista, 7 and Windows 8
PASSWORD = www.hqmpak.blogspot.com
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