INFORMATION
The House of the Dead Just a gun that lines up with the
sights doesn’t seem too much to ask for.
The often used phrase “Virtua Cop meets Resident Evil”
doesn’t quite do Sega’s zombie-blasting arcade gun-game series justice, but
it’s certainly close enough to give you the general idea of what the House of
the Dead series is all about. In it, you’re part of a government agency in
charge of stopping the machinations of the nefarious and incredibly monotone
Goldman, a suit-wearing evil mastermind intent on wiping out the human race
with his monster hordes for reasons that never really quite make sense – or
have to, for that matter. If that sounds like the plot for the first House of
the Dead game that’s because, well, the evil is back!
While the graphics in the home version of the original HOTD
fell far short of its coin-op cousin, the Dreamcast port of the second game is
virtually identical to the arcade sequel and looks phenomenal. The monsters and
their environments are incredibly well modeled and textured, and your gunshots
blast gory green holes through the zombies (which look fantastic when they get up
close enough to take a bite out of you) and the other assorted nasties.
The home version of HOTD2 also stacks up very well in terms
of added value, with four different modes in all: arcade, original, boss, and
training. The arcade mode is the heart of the game, wherein you shoot zombie
after zombie and confront boss after boss. Original is essentially the same,
but in it you can set your bullets for extra damage or expand your clip, but
you’re locked into the basic options. (In arcade, you can increase the number
of your continues and lives.) Meanwhile, boss mode lets you practice taking on
the game’s boss monsters, and training mode sets you up in a number of
point-blank-style puzzle/shooting levels, where you’ll shoot a dozen creatures
with only a limited number of bullets, save humans from zombie attacks, knock
zombies off moving cars, and blast barrels within a time limit. This mode is
great fun and carries the potential to be almost as strong and entertaining as
the main game itself, save for a few drawbacks.
SCREENSHOTS
SYSTEM REQUIREMENTS
System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 103 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8
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