INFORMATION Pirates of the Caribbean: Legend of the Black Buccaneer is
an adventure horror game set in the Caribbean in the sixteenth century.
when The Da Vinci Code hit theaters, there was suddenly an
abundance of books like Cracking Da Vinci’s Code? Or how just as the 2005
Steven Spielberg Tom Cruise summer blockbuster War of the Worlds was hitting
theaters, we were also treated to the David Michael Latt C. Thomas Howell
direct-to-video shelf-filler H.G. Wells’ War of the Worlds? Well, just in time
to capitalize on the piratical fervor over Pirates of the Caribbean: Dead Man’s
Chest, budget publisher Valcon Games arrives with Pirates: Legend of the Black
Buccaneer, rewarding those looking for another fun-filled summer romp with an
action adventure game that teems with awkward platforming mechanics, one-note
combat, confusing level designs, and simplistic puzzles.
Legend of the Black Buccaneer is the Bolex watch of pirate
games.
Through some needlessly longwinded opening narration, you’re
told the tale of a slave-turned-demon-goddess who lures greedy sailors to her
island lair with the promise of cursed treasure, www.muhammadniaz.net which is
how the game’s protagonist, Francis Blade, finds himself shipwrecked at the
start of the game, on an island populated by antagonistic monkeys, pirates, and
other dastardly enemies. Almost immediately upon his arrival, Blade discovers a
fancy amulet that magically turns this skinny European into some kind of
hulking undead hoodoo spirit version of the old WWE wrestler Papa Shango. This
creature is known as www.muhammadniaz.Net the Black Buccaneer, and with the
ability to transform into this powerful, top hat wearing behemoth at will,
Blade works his way across the island, fighting monkeys, plundering treasure,
and collecting ship parts in order to get off this rotten island. Once the
premise is set, the game doesn’t spend much time elaborating any further.
The action in Pirates: Legend of the Black Buccaneer is a
mish-mash of other recent, memorable action adventure games like Tomb Raider
and Prince of Persia, just not anywhere near as good as in any of them. There’s
lots of leaping around jungles, caverns, and ancient tombs. You’ll encounter
your fair share of puzzles that put the focus on box-pushing and
switch-flipping. The levels are liberally peppered with enemies that you can
take on with either your Francis Blade or Black Buccaneer personas, both of
whom wield a pair of swords that can be put into deadly use by tapping at
random on the square and triangle buttons. Playing as the Black Buccaneer gives
you added strength and the ability to restore your own health by slaying
enemies, but you can only play as him for a short while before reverting back
to Francis Blade. If your enemies threaten to overwhelm you, you can summon a
zombie at special zombie fountains to help turn the tide. In the hands of a
competent developer, all this could’ve made for a decent knock-off, but
WideScreen Games botches the job pretty thoroughly.
The platforming elements are the most immediately
frustrating, because they make up such a large portion of the action. Simply
jumping looks and feels incredibly awkward, as if your character is weighed
down with lead boots. However, when you’re able to wrangle the camera in order
to line up with another platform, your character suddenly springs to life,
leaping much farther than he seems capable of. Damage taken from falling off
platforms seems arbitrary. Fall down one floor and you’ll keep on truckin’ like
nothing happened; fall down two floors and you’ll be scraping your mangled
corpse off the floor. When simply moving your character around feels like a
chore, it doesn’t bode well for the rest of the game.
SYSTEM REQUIREMENT
System= Pentium III CPU 1.0
GHz
RAM=256 MB
Size= 84 MB
Video Memory= 32 MB
OS= Windows 98, 2000, ME, XP, Vista, 7 and Windows 8
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