INFORMATION
Spiderman 3 is an Action Game loosely based on the Spiderman
3 film and released for the PC, Xbox 360, PlayStation 3, PlayStation 2, Wii,
PlayStation Portable, Nintendo DS, Microsoft Windows and Game Boy Advance. The
Xbox 360 and PS3 versions were developed by Treyarch, the PC version by Beenox
while the other versions were developed by Vicarious Visions. It was released
May 4, 2007. Spiderman 3 game’s plot expands on the film by including
additional characters and elements from the Spiderman 3 comics and the Marvel
Universe. Depending on the platform, different villains from the comics are
featured, but all versions of the game feature the film’s main villains: Venom,
New Goblin, and Sandman.
Spiderman 3 ties itself into the new Spidey film by
including some of the key story arcs from the movie. You’ll see Peter Parker
get his black suit as well as run into villains like Sandman, New Goblin, and
Venom. But much like Spider-Man 2, the roster of villains doesn’t end there.
Scorpion, Lizard, Kingpin, and others all pop up in spots. While it makes sense
for the developers to extend the scope of the story beyond that of the film,
trouble arises when you realize that the film’s plot is practically glossed
over. There are 10 individual storylines to play through, but none of them are
paced well, nor do they ever build up or deliver enough of a story to pull it
all together into one cohesive plot. It’s almost like a hastily cobbled
together Spider-Man mixtape. You get all the villains, and none of the story
exposition. There’s about as much character depth and story perspective here as
is in the film’s trailer. If you played any of the recent movie-licensed Spidey
games, you’ll feel right at home with Spiderman 3 from the get-go. Like the
previous games, Spiderman 3 presents you with an open-world version of New York
City to swing around in to your heart’s content. Swinging works much as it did
in Spider-Man 2, letting you latch onto nearby buildings and launch quick webs
to zip around as you please. Swinging through the city is easily the best
aspect of the entire game. The city isn’t gigantic, but there’s enough familiar
scenery around to make you want to explore, and that the city looks excellent
is a big plus. Buildings are nicely detailed, the streets are jam-packed with
cars and pedestrians, and the game uses some nice lighting effects to give the
sky, as well as reflections of the sun off buildings, a rather pretty glow.
One other change to the game is the addition of
contextual minigames. Clearly inspired by the gameplay of God of War,
Spider-Man will now engage in scripted events of acrobatic and combative
heroism, and all you have to do is press a few buttons in time with the icons
that appear onscreen. One example is Spider-Man having to leap through an
impossibly complex series of lasers that will trigger an alarm if hit. Just hit
the buttons or analog stick movements that pop up, and you’re good to go. These
new sequences aren’t a bad addition, though they could have been implemented
better. There’s often very little warning as to when one of these situations is
about to pop up, so there tends to be a trial-and-error aspect to them. The
icons can occasionally be difficult to discern, as well, specifically if the
game is using analog stick icons. If there’s a lot of crazy action happening
onscreen, it can be tough to see exactly which direction the game wants you to
go, let alone act quickly enough to pull off the move. Fortunately, the game
almost never starts you back any further than the beginning of the minigame
sequence you just started, so the punishment for failure is minor.
SCREENSHOTS
SYSTEM REQUIREMENTS
System= Pentium IV CPU 1.7 GHz
RAM= 1 GB
Size= 148 MB
Video Memory= 128 MB
OS= Windows XP (SP3), Windows Vista, Windows 7, Windows 8
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